** Publication: Kang, Laewoo. "Breaking AndyWall: Transgressive and Playful Exploration on the Dynamic Role of Users in Art and Design." Proceedings of the 2016 CHI Conference, Extended Abstracts on Human Factors in Computing Systems. ACM, 2016. doi: https://doi.org/10.1145/2851581.2891100 / download: [pdf]
'Breaking AndyWall' is an interactive art installation in which participants can destroy various art pieces that are socially considered as 'great art'. As participants enter the site, they find Andy Warhol's Marilyn Monroe projected on a big painting canvas. Several wooden hammers are on the floor, and by smashing the canvas with the hammer, participants can gradually break down the art piece. When the image eventually becomes completely shattered into pixels, another piece of art will show up on the canvas. Through the same interaction, participants can break down diverse art pieces of those who are usually recognized as 'famous artists' in our society, including Roy Lichtenstein, Mark Rothko, and Takashi Murakami. This project is comprised of a white canvas, wooden hammers, a computer, a beam projector, and an electronic sensor that can measure the level of vibration on the canvas. More importantly, participants are the core factor of this work. Participants in this project are not only the destroyers who tear down the wall between art and non-art, but also the artists who create their own aesthetic glitch images. By creating a space in which intricate artwork can be interpreted through a low-level human behavior, I would like to let go of complicated theories and ideas, and explore a way to approach people in a more casual and everyday way.
- The Works, San Jose, CA, USA 2016